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Adobe Captivate Core Skills: Level 2

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Fee:  $1195

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Adobe Captivate Core Skills: Level 2 Course Outline

*** Platform Note: This class for Mac or PC Users ***
Adobe software is virtually the same on the Mac and PC platforms. When taking this class from one of our locations, it will be taught using PC hardware with Windows software. Minor Mac keyboard and interface differences will be highlighted by the instructor. When taking this course from home or office, students can use either PC or Mac hardware to attach to the hosted Windows-based Adobe software.

Overview
Once you gain a foundation and some experience using Core Skills, you are ready for Level 2 training.
IMPORTANT: To ensure you have the necessary skills for successful participation in the Level 2 training for Captivate, please carefully review the topics included in the Level 1 course for Captivate:
Adobe Captivate Core Skills: Level 1

In the Level 2 class, content is covered at a faster pace and additional focus is placed on use of shortcuts and real world 'tips and tricks' to improve your workflow. Each lesson includes unique and challenging project files.

*** Version Note ***
Our Adobe classes upgrade to the latest version as soon as new training materials are released from Adobe. This Captivate class is relevant to users of Captivate 2019, 2017 and version 9. The products are almost identical at the level that is taught in this class. Typically new training content is available within 3 to 5 months of a software release.

Prerequisites
Students should have experience with Captivate and working knowledge of the skills covered in Core Skills: Level 1. Specifically, you should be familiar with the creating projects, recording demos, adding captions, styles, and timing, as well as images, buttons, and interactivity. For more information on the Level 1 course, go to:
Captivate Core Skills: Level 1

Course Outline

Module 1: Interactive Software Simulations and Caption Pre-Editing
You'll record a software simulation using Captivate's Custom recording mode. Then you’ll edit a little-known language file and control the text that appears in Captivate text captions before you record any screen actions.

You Will Learn To:
Rehearse a Script, page 3
Set Recording Preferences, page 4
Record a Simulation, page 7
Edit a Text Capture Template, page 11

Module 2: Object Styles, Project Sharing, and Branching
If you've created several small projects, you'll learn that you can easily combine them into one larger project. Once you've combined projects, you'll learn how to create jumps (branches) between different parts of the bigger lesson. And you’ll learn how to create custom object styles.

You Will Learn To:
Create a New Style, page 18
Apply an Object Style Globally, page 22
Export and Import an Object Style, page 23
Name a Slide, page 26
Copy/Paste Project Assets, page 28
Use Buttons to Create a Branch, page 29
Explore the Branching View, page 31
Create a Branch Group, page 34

Module 3: Variables and Widgets
Variables serve as placeholders for data. The data can be used to provide feedback to the learner, create Advanced Actions, add content, or configure widgets. Widgets give Captivate developers the ability to extend Captivate’s functionality without limits. You’ll learn how to both insert widgets and how to configure them in a project.

You Will Learn To:
Add Project Information, page 38
Insert a System Variable, page 39
Edit a System Variable, page 41
Create a User Variable, page 43
Use a Variable to Gather Learner Data, page 45
Insert and Format a Widget, page 48

Module 4: Interactive Videos and Virtual Reality
Captivate allows for videos (any videos) to include a high level of interactivity via knowledge checks, learner interactions, and more. You will learn how to insert an interactive video, insert bookmarks on the video timeline, and jump to the marks from any point in the video or from other Captivate slides. You will also create overlays that will appear on the video. You’ll also create virtual reality projects by importing supplied 360 images into a new virtual reality project.

You Will Learn To:
Insert an Interactive Video, page 52
Add Bookmarks, page 54
Add Slide Overlays, page 55
Create a Virtual Reality Project, page 57
Add a Text Hotspot, page 58
Add an Audio Hotspot, page 60
Add a Quiz to a Virtual Reality Project, page 63

Module 5: Interactions
Interactions, also referred to as Smart Learning Interactions, are powerful widgets that allow you to quickly insert interactive objects onto a slide. Captivate ships with a wide range of Interactions, such as Process Cycles and Pyramids, and you can download others. As you work with Interactions, you’ll find that you can customize not only the content but also the look and feel of the Interaction. You’ll learn how to use Captivate’s Drag and Drop feature to engage your learners like never before. And as you do, you’ll implement states that will allow you to change the appearance of objects at will.

You Will Learn To:
Insert a Process Circle, page 68
Create a Basic Drag and Drop Interaction, page 72
Manage Drag and Drop Buttons and Write Captions, page 76
Create a “Trick” Retry Slide, page 79
Explore an Advanced Drag and Drop Project, page 81
Create an Advanced Drag and Drop Interaction, page 84
Change the States of a Smart Shape, page 91
Use States to Swap Images, page 93

Module 6: Accessible eLearning
Creating eLearning lessons and courses that are accessible to citizens with disabilities may be a requirement in your organization. During these lessons, you'll learn some Section 508 best practices, and how to implement them within a Captivate project.

You Will Learn To:
Set Document Information, page 101
Enable Accessibility, page 102
Add Accessibility Text to Slides, page 103
Import Slide Audio, page 105
Add Shortcut Keys, page 108
Add Closed Captions, page 111
Set a Tab Order, page 118

Module 7: Advanced Actions
When a learner clicks on a button or click box, an Action occurs. But what if you want multiple, conditional actions to occur? You'll be introduced to Captivate's Advanced Actions that will allow objects to perform multiple tricks for every learner click.

You Will Learn To:
Use a Completed Action, page 122
Name Objects, page 125
Create a Mask, page 127
Control Object Visibility, page 128
Create a Standard Advanced Action, page 129
Attach an Action to a Button, page 132
Group Timeline Objects, page 133
Create a Variable, page 138
Create a Conditional Action, page 142
Create Decision Blocks, page 147

Module 8: Project Templates and Master Slides
Efficiency doesn't reach much higher than this... learn to keep the look and feel of your Captivate projects consistent across slides and projects when you create master slides, apply and customize Themes, and create and use Project Templates.

You Will Learn To:
Work with the Main Master Slide, page 154
Work with Content Masters, page 155
Apply a Master to Filmstrip Slides, page 157
Edit a Master, page 158
Apply a Theme, page 161
Create a Custom Theme, page 163
Review a Template, page 167
Create a Project Based on a Template, page 170
Create a Project Template, page 172

Module 9: Responsive Projects
The size of the screen that learners use to access eLearning lessons can vary widely. Consider the size of a typical mobile phone compared to the various shapes and sizes of tablets, such as the Apple iPad, Microsoft Surface, and Amazon Kindle Fire. You could develop several Captivate projects that contain the same content but are sized to work on specific devices; however, the problem is that you’d have to edit and update several projects! Who wants to do that? Additionally, who could possibly consider every screen size for every device? Even if you could build lessons for every screen size known today, what about the screen sizes for devices that have yet to be invented? During this module, you’ll learn how to navigate Captivate’s responsive interfaces (Fluid Boxes and Breakpoints), and how to create responsive projects from scratch.

You Will Learn To:
Customize Breakpoints, page 178
Save a Standard Project As Responsive, page 181
Insert and Name Fluid Boxes, page 184
Resize Fluid Boxes, page 186
Add Content to Fluid Boxes, page 187
Switch Modes, page 192
Use the Position Inspector, page 193
Modify a Single Breakpoint, page 196
Exclude from View, page 197
Add a New Breakpoint, page 199
Position and Link Objects, page 200
Edit Breakpoint Object Styles, page 203

Module 10: Reporting Results
If you've included a quiz in your eLearning lesson, it's likely you'll need to track the quiz results. And if working with an LMS is a requirement, we've got you covered there. You'll learn how to prepare a Captivate project so that it will work with an LMS, preview a lesson in the SCORM Cloud, and upload a lesson to an LMS and test it.

You Will Learn To:
Set Quiz Reporting Options, page 207
Create a Manifest File, page 209
Report a Button Interaction, page 211
Adjust Slide Object Interaction, page 212
Preview in SCORM Cloud, page 213
Publish a Content Package, page 216
Create an Inquisiq LMS Account, page 219
Create an LMS Course, page 222
Attach a Lesson to a Course, page 223
Test an eLearning Course, page 228
View outline in Word

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Attend hands-on, instructor-led Adobe Captivate Core Skills: Level 2 training classes at ONLC's more than 300 locations. Not near one of our locations? Attend these same live classes from your home/office PC via our Remote Classroom Instruction (RCI) technology.

For additional training options, check out our list of Captivate Courses and select the one that's right for you.

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